What Video Call helps you do
Start a one-to-one video call and invite one person with a link or an 8-character code. Unlike a meeting, there is no waiting room to approve: as soon as the other person opens the link, you are both connected with camera and microphone on. The call runs entirely in the browser with no account and nothing to install.
Video and audio stream through a Haivix media server for the live call only. Calls are not recorded, and the session ends when either person leaves.
How it works
The host's browser creates a room and the other participant joins through the invite link or code. WebRTC carries the audio and video through a media server for the live call. Once either person leaves, the session ends; the server does not record or store the media.
How to use Video Call
- Enter your name, then select Start call to create the call and turn on your camera and microphone.
- Select Copy invite link, or read out the 8-character code, and send it to the one person you are calling.
- They open the link, enter their name, and select Join call to connect.
- Use Mic, Camera, and Flip camera during the call, and select End call when you are done.
When to use it
- Make a quick one-to-one call with a friend, client, or colleague without a full meeting platform.
- Talk face to face when a link is the only thing you can pass along — no account, install, or scheduling.
- Have a private two-person conversation where you do not need a waiting room or extra participants.
- Check in with a remote teammate without booking a meeting room.
- Do a short interview or consultation with one person.
- Talk through a problem that needs a face-to-face explanation.
When not to use it
- Do not use it for a group call; Huddle supports up to five people.
- Do not send the link to more than one person and expect a conference.
- Do not rely on it for recording, transcription or a scheduled meeting.
Example
A freelancer sends a client the call link before a short scope discussion. The client opens it, enters their name, and connects immediately. They talk for ten minutes, the freelancer ends the call, and the scope change is written into an email afterwards because the call is not recorded.
What you can do with Video Call
- Create a private two-person call.
- Invite with a link or an 8-character code.
- Connect without a waiting room or host approval.
- Toggle the microphone and camera during the call.
- Flip the camera where the device supports it.
- End the call by leaving the page.
Example: quick call with a client
Start the call, copy the link, and send it through the channel you already use. Because there is no waiting room, the client connects as soon as they open it.
Check your camera and microphone before sharing the link. A quick local test avoids asking the other person to wait while you fix permissions.
Keep the call focused and end it when the conversation is done. The call is not recorded, so any decisions need to be written down separately.
What to know before you start
- A call is limited to two people: you and one other person.
- Camera and microphone access need a modern browser with WebRTC support.
- The other person must open the invite link or enter the code to connect — this tool cannot ring a device that is not on the page.
- Restrictive networks can block live media; run the Screen Share Test first to check your connection.
- Calls are not recorded, transcribed or scheduled in advance.
Common mistakes
- Sending the link to several people when only one can join.
- Forgetting the browser permission prompt and assuming the camera is broken.
- Starting the call before checking the microphone input.
- Expecting a ringing notification; the other person must open the link.
- Treating the call as recorded when nothing is stored.
Troubleshooting
If the other person cannot connect, check that the link is complete and that the call is still open.
If the camera or microphone is blocked, allow the permission in the browser and reload the page.
If there is no sound, check the selected output device and the mute state on both sides.
If the camera image is mirrored, use Flip camera where available or accept the default preview.
If the network blocks the media, run the Screen Share Test first and try a different network.
Related standards and documentation
- WebRTC defines the live audio and video transport used by the call.
- The Media Capture and Streams API supplies the camera and microphone tracks.
- The call connects without host approval.
- Only two people can join.
- Nothing is recorded.